+
+
+
+
+Abstract: *Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster methods inevitably trade off speed for quality. For unbounded and complete scenes (rather than isolated objects) and 1080p resolution rendering, no current method can achieve real-time display rates. We introduce three key elements that allow us to achieve state-of-the-art visual quality while maintaining competitive training times and importantly allow high-quality real-time (≥ 30 fps) novel-view synthesis at 1080p resolution. First, starting from sparse points produced during camera calibration, we represent the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space; Second, we perform interleaved optimization/density control of the 3D Gaussians, notably optimizing anisotropic covariance to achieve an accurate representation of the scene; Third, we develop a fast visibility-aware rendering algorithm that supports anisotropic splatting and both accelerates training and allows realtime rendering. We demonstrate state-of-the-art visual quality and real-time rendering on several established datasets.*
+
+@Article{kerbl3Dgaussians,
+ author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
+ title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
+ journal = {ACM Transactions on Graphics},
+ number = {4},
+ volume = {42},
+ month = {July},
+ year = {2023},
+ url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
+}
+ sibr@inria.fr and we will either create a guest account or create the issue on our side.
+
+#### Cmake complaining about the version
+
+if you are the first to use a very recent Cmake version, you will have to update `CHECKED_VERSION` in the root `CmakeLists.txt`.
+
+#### Weird OpenCV error
+
+you probably selected the 32-bits compiler in Cmake-gui.
+
+#### `Cmd.exe failed with error 009` or similar
+
+make sure Python is installed and in the path.
+
+#### `BUILD_ALL` or `INSTALL` fail because of a project you don't really need
+
+build and install each project separately by selecting the proper targets.
+
+#### Error in CUDA headers under Visual Studio 2019
+
+make sure CUDA >= 10.1 (first version to support VS2019) is installed.
+
+## To run an example
+
+For more details, please see the documentation: http://sibr.gitlabpages.inria.fr
+
+Download a dataset from: https://repo-sam.inria.fr/fungraph/sibr-datasets/
+
+e.g., the *sibr-museum-front* dataset in the *DATASETS_PATH* directory.
+
+```
+wget https://repo-sam.inria.fr/fungraph/sibr-datasets/museum_front27_ulr.zip
+```
+
+Once you have built the system or downloaded the binaries (see above), go to *install/bin* and you can run:
+```
+ sibr_ulrv2_app.exe --path DATASETS_PATH/sibr-museum-front
+```
+
+You will have an interactive viewer and you can navigate freely in the captured scene.
+Our default interactive viewer has a main view running the algorithm and a top view to visualize the position of the calibrated cameras. By default you are in WASD mode, and can toggle to trackball using the "y" key. Please see the page [Interface](https://sibr.gitlabpages.inria.fr/docs/nightly/howto_sibr_useful_objects.html) for more details on the interface.
+
+Please see the documentation on how to create a dataset from your own scene, and the various other IBR algorithms available.
+
diff --git a/SIBR_viewers/cmake/linux/MSVCsetUserCommand.cmake b/SIBR_viewers/cmake/linux/MSVCsetUserCommand.cmake
new file mode 100644
index 0000000..bc49770
--- /dev/null
+++ b/SIBR_viewers/cmake/linux/MSVCsetUserCommand.cmake
@@ -0,0 +1,149 @@
+# Copyright (C) 2020, Inria
+# GRAPHDECO research group, https://team.inria.fr/graphdeco
+# All rights reserved.
+#
+# This software is free for non-commercial, research and evaluation use
+# under the terms of the LICENSE.md file.
+#
+# For inquiries contact sibr@inria.fr and/or George.Drettakis@inria.fr
+
+
+if(__MSVCsetUserCommand_cmake_INCLUDED__)
+ return()
+else()
+ set(__MSVCsetUserCommand_cmake_INCLUDED__ ON)
+endif()
+
+## Allow to configure the Debugger settings of visual studio
+## Note: Using this command under linux doesn't affect anything
+## On run Debug Windows local : visual will try to load a specific COMMAND with ARGS in the provided WORKING_DIR
+##
+## usage:
+## MSVCsetUserCommand(