From 9e32cb1cfd8dfef9096b09509db2175c1f1a35f3 Mon Sep 17 00:00:00 2001
From: Geralt_of_Rivia <87054407+guanjunwu@users.noreply.github.com>
Date: Mon, 29 Jul 2024 17:00:13 +0800
Subject: [PATCH] Update README.md
---
README.md | 16 ++++++++++------
1 file changed, 10 insertions(+), 6 deletions(-)
diff --git a/README.md b/README.md
index 1199bfb..bb00532 100644
--- a/README.md
+++ b/README.md
@@ -11,7 +11,7 @@
\* Equal Contributions. $\ddagger$ Project Lead. ✉ Corresponding Author.
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+

Our method converges very quickly and achieves real-time rendering speed.
@@ -264,14 +264,20 @@ In my paper, I always use `colmap.sh` to generate dense point clouds and downsam
Here are some codes maybe useful but never adopted in my paper, you can also try it.
-## Further works
+## Awesome Concurrent/Related Works
-We sincerely thank the authors and their fantastic works for other applications based on our code.
+Welcome to also check out these awesome concurrent/related works, including but not limited to
+
+[Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://ingra14m.github.io/Deformable-Gaussians/)
+
+[SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://yihua7.github.io/SC-GS-web/)
[MD-Splatting: Learning Metric Deformation from 4D Gaussians in Highly Deformable Scenes](https://md-splatting.github.io/)
[4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency](https://vita-group.github.io/4DGen/)
+[Diffusion4D: Fast Spatial-temporal Consistent 4D Generation via Video Diffusion Models](https://github.com/VITA-Group/Diffusion4D)
+
[DreamGaussian4D: Generative 4D Gaussian Splatting](https://github.com/jiawei-ren/dreamgaussian4d)
[EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction](https://github.com/yifliu3/EndoGaussian)
@@ -281,15 +287,13 @@ We sincerely thank the authors and their fantastic works for other applications
[Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting](https://arxiv.org/abs/2401.16416)
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## Contributions
**This project is still under development. Please feel free to raise issues or submit pull requests to contribute to our codebase.**
----
-Some source code of ours is borrowed from [3DGS](https://github.com/graphdeco-inria/gaussian-splatting), [k-planes](https://github.com/Giodiro/kplanes_nerfstudio),[HexPlane](https://github.com/Caoang327/HexPlane), [TiNeuVox](https://github.com/hustvl/TiNeuVox). We sincerely appreciate the excellent works of these authors.
+Some source code of ours is borrowed from [3DGS](https://github.com/graphdeco-inria/gaussian-splatting), [K-planes](https://github.com/Giodiro/kplanes_nerfstudio), [HexPlane](https://github.com/Caoang327/HexPlane), [TiNeuVox](https://github.com/hustvl/TiNeuVox), [Depth-Rasterization](https://github.com/ingra14m/depth-diff-gaussian-rasterization). We sincerely appreciate the excellent works of these authors.
## Acknowledgement