From d1ba0c3e2f53c9baf372385de618e6bd55be69b9 Mon Sep 17 00:00:00 2001
From: Geralt_of_Rivia <87054407+guanjunwu@users.noreply.github.com>
Date: Tue, 27 Feb 2024 17:30:31 +0800
Subject: [PATCH] Update README.md
---
README.md | 45 +++++++++++++++++++++++++--------------------
1 file changed, 25 insertions(+), 20 deletions(-)
diff --git a/README.md b/README.md
index 45ef9e2..19c1fa8 100644
--- a/README.md
+++ b/README.md
@@ -4,37 +4,25 @@
### [Project Page](https://guanjunwu.github.io/4dgs/index.html)| [arXiv Paper](https://arxiv.org/abs/2310.08528)
-[Guanjun Wu](https://guanjunwu.github.io/) ``1*``, [Taoran Yi](https://github.com/taoranyi) ``2*``,
-[Jiemin Fang](https://jaminfong.cn/) ``3‡``, [Lingxi Xie](http://lingxixie.com/) ``3 ``, ``[Xiaopeng Zhang](https://scholar.google.com/citations?user=Ud6aBAcAAAAJ&hl=zh-CN) ``3 ``, [Wei Wei](https://www.eric-weiwei.com/) ``1 ``,[Wenyu Liu](http://eic.hust.edu.cn/professor/liuwenyu/) ``2 ``, [Qi Tian](https://www.qitian1987.com/) ``3 `` , [Xinggang Wang](https://xwcv.github.io) ``2‡✉``
+[Guanjun Wu](https://guanjunwu.github.io/) 1*, [Taoran Yi](https://github.com/taoranyi) 2*,
+[Jiemin Fang](https://jaminfong.cn/) 3‡, [Lingxi Xie](http://lingxixie.com/) 3 , [Xiaopeng Zhang](https://scholar.google.com/citations?user=Ud6aBAcAAAAJ&hl=zh-CN) 3 , [Wei Wei](https://www.eric-weiwei.com/) 1 ,[Wenyu Liu](http://eic.hust.edu.cn/professor/liuwenyu/) 2 , [Qi Tian](https://www.qitian1987.com/) 3 , [Xinggang Wang](https://xwcv.github.io) 2‡✉
-``1 ``School of CS, HUST ``2 ``School of EIC, HUST ``3 ``Huawei Inc.
+1 School of CS, HUST 2 School of EIC, HUST 3 Huawei Inc.
-``\*`` Equal Contributions. ``$\ddagger$`` Project Lead. ``✉`` Corresponding Author.
+\* Equal Contributions. $\ddagger$ Project Lead. ✉ Corresponding Author.
---

Our method converges very quickly and achieves real-time rendering speed.
-Colab demo:[](https://colab.research.google.com/github/hustvl/4DGaussians/blob/master/4DGaussians.ipynb) (Thanks [camenduru](https://github.com/camenduru/4DGaussians-colab).)
+New Colab demo:[](https://colab.research.google.com/drive/1wz0D5Y9egAlcxXy8YO9UmpQ9oH51R7OW?usp=sharing) (Thanks [Tasmay-Tibrewal
+](https://github.com/Tasmay-Tibrewal))
+
+Old Colab demo:[](https://colab.research.google.com/github/hustvl/4DGaussians/blob/master/4DGaussians.ipynb) (Thanks [camenduru](https://github.com/camenduru/4DGaussians-colab).)
Light Gaussian implementation: [This link](https://github.com/pablodawson/4DGaussians) (Thanks [pablodawson](https://github.com/pablodawson))
-## Further works
-
-We sincerely thank the authors and their fantastic works for other applications based on our code.
-
-[MD-Splatting: Learning Metric Deformation from 4D Gaussians in Highly Deformable Scenes](https://md-splatting.github.io/)
-
-[4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency](https://vita-group.github.io/4DGen/)
-
-[DreamGaussian4D: Generative 4D Gaussian Splatting](https://github.com/jiawei-ren/dreamgaussian4d)
-
-[EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction](https://github.com/yifliu3/EndoGaussian)
-
-[EndoGS: Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting](https://github.com/HKU-MedAI/EndoGS)
-
-[Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting](https://arxiv.org/abs/2401.16416)
## News
@@ -193,6 +181,23 @@ In my paper, I always use `colmap.sh` to generate dense point clouds and downsam
Here are some codes maybe useful but never adopted in my paper, you can also try it.
+## Further works
+
+We sincerely thank the authors and their fantastic works for other applications based on our code.
+
+[MD-Splatting: Learning Metric Deformation from 4D Gaussians in Highly Deformable Scenes](https://md-splatting.github.io/)
+
+[4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency](https://vita-group.github.io/4DGen/)
+
+[DreamGaussian4D: Generative 4D Gaussian Splatting](https://github.com/jiawei-ren/dreamgaussian4d)
+
+[EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction](https://github.com/yifliu3/EndoGaussian)
+
+[EndoGS: Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting](https://github.com/HKU-MedAI/EndoGS)
+
+[Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting](https://arxiv.org/abs/2401.16416)
+
+
---
## Contributions