From d1ba0c3e2f53c9baf372385de618e6bd55be69b9 Mon Sep 17 00:00:00 2001 From: Geralt_of_Rivia <87054407+guanjunwu@users.noreply.github.com> Date: Tue, 27 Feb 2024 17:30:31 +0800 Subject: [PATCH] Update README.md --- README.md | 45 +++++++++++++++++++++++++-------------------- 1 file changed, 25 insertions(+), 20 deletions(-) diff --git a/README.md b/README.md index 45ef9e2..19c1fa8 100644 --- a/README.md +++ b/README.md @@ -4,37 +4,25 @@ ### [Project Page](https://guanjunwu.github.io/4dgs/index.html)| [arXiv Paper](https://arxiv.org/abs/2310.08528) -[Guanjun Wu](https://guanjunwu.github.io/) ``1*``, [Taoran Yi](https://github.com/taoranyi) ``2*``, -[Jiemin Fang](https://jaminfong.cn/) ``3‡``, [Lingxi Xie](http://lingxixie.com/) ``3 ``, `
`[Xiaopeng Zhang](https://scholar.google.com/citations?user=Ud6aBAcAAAAJ&hl=zh-CN) ``3 ``, [Wei Wei](https://www.eric-weiwei.com/) ``1 ``,[Wenyu Liu](http://eic.hust.edu.cn/professor/liuwenyu/) ``2 ``, [Qi Tian](https://www.qitian1987.com/) ``3 `` , [Xinggang Wang](https://xwcv.github.io) ``2‡✉`` +[Guanjun Wu](https://guanjunwu.github.io/) 1*, [Taoran Yi](https://github.com/taoranyi) 2*, +[Jiemin Fang](https://jaminfong.cn/) 3‡, [Lingxi Xie](http://lingxixie.com/) 3 ,
[Xiaopeng Zhang](https://scholar.google.com/citations?user=Ud6aBAcAAAAJ&hl=zh-CN) 3 , [Wei Wei](https://www.eric-weiwei.com/) 1 ,[Wenyu Liu](http://eic.hust.edu.cn/professor/liuwenyu/) 2 , [Qi Tian](https://www.qitian1987.com/) 3 , [Xinggang Wang](https://xwcv.github.io) 2‡✉ -``1 ``School of CS, HUST   ``2 ``School of EIC, HUST   ``3 ``Huawei Inc.   +1 School of CS, HUST   2 School of EIC, HUST   3 Huawei Inc.   -``\*`` Equal Contributions. ``$\ddagger$`` Project Lead. ``✉`` Corresponding Author. +\* Equal Contributions. $\ddagger$ Project Lead. Corresponding Author. --- ![block](assets/teaserfig.jpg) Our method converges very quickly and achieves real-time rendering speed. -Colab demo:[![Open In Colab](https://colab.research.google.com/assets/colab-badge.svg)](https://colab.research.google.com/github/hustvl/4DGaussians/blob/master/4DGaussians.ipynb) (Thanks [camenduru](https://github.com/camenduru/4DGaussians-colab).) +New Colab demo:[![Open In Colab](https://colab.research.google.com/assets/colab-badge.svg)](https://colab.research.google.com/drive/1wz0D5Y9egAlcxXy8YO9UmpQ9oH51R7OW?usp=sharing) (Thanks [Tasmay-Tibrewal +](https://github.com/Tasmay-Tibrewal)) + +Old Colab demo:[![Open In Colab](https://colab.research.google.com/assets/colab-badge.svg)](https://colab.research.google.com/github/hustvl/4DGaussians/blob/master/4DGaussians.ipynb) (Thanks [camenduru](https://github.com/camenduru/4DGaussians-colab).) Light Gaussian implementation: [This link](https://github.com/pablodawson/4DGaussians) (Thanks [pablodawson](https://github.com/pablodawson)) -## Further works - -We sincerely thank the authors and their fantastic works for other applications based on our code. - -[MD-Splatting: Learning Metric Deformation from 4D Gaussians in Highly Deformable Scenes](https://md-splatting.github.io/) - -[4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency](https://vita-group.github.io/4DGen/) - -[DreamGaussian4D: Generative 4D Gaussian Splatting](https://github.com/jiawei-ren/dreamgaussian4d) - -[EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction](https://github.com/yifliu3/EndoGaussian) - -[EndoGS: Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting](https://github.com/HKU-MedAI/EndoGS) - -[Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting](https://arxiv.org/abs/2401.16416) ## News @@ -193,6 +181,23 @@ In my paper, I always use `colmap.sh` to generate dense point clouds and downsam Here are some codes maybe useful but never adopted in my paper, you can also try it. +## Further works + +We sincerely thank the authors and their fantastic works for other applications based on our code. + +[MD-Splatting: Learning Metric Deformation from 4D Gaussians in Highly Deformable Scenes](https://md-splatting.github.io/) + +[4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency](https://vita-group.github.io/4DGen/) + +[DreamGaussian4D: Generative 4D Gaussian Splatting](https://github.com/jiawei-ren/dreamgaussian4d) + +[EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction](https://github.com/yifliu3/EndoGaussian) + +[EndoGS: Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting](https://github.com/HKU-MedAI/EndoGS) + +[Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting](https://arxiv.org/abs/2401.16416) + + --- ## Contributions