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# Biohazard VFX — Nuke Master Templates
Production-ready Nuke templates that standardize workflows, accelerate shot setup, and keep projects consistent.
---
## Table of Contents
- [Overview](#overview)
- [Repository Tree](#repository-tree)
- [Templates](#templates)
- [Quick Start](#quick-start)
- [Conventions](#conventions)
- [Maintenance](#maintenance)
- [License](#license)
---
## Overview
A curated set of master templates for Nuke/NukeX. Each `.nk` ships with sensible defaults, labeled node graphs, and project-ready structure.
---
## Repository Tree
```text
/
├─ Scripts/
│ ├─ 3de-to-nuke-converter.py # 3DE track converter v2.0
│ ├─ export-2d-tracks-from-3de-to-nuke.py # legacy converter
│ ├─ requirements.txt # Python dependencies
│ └─ README_CONVERTER.md # converter documentation
├─ Shot_Templates/
│ ├─ Biohazard Master Rev 01/
│ │ ├─ Biohazard Master Rev 01.nk
│ │ ├─ Biohazard Master Rev 01.nk~ # backup
│ │ └─ desktop.ini
│ ├─ Biohazard Master Rev 02/
│ │ ├─ Biohazard Master Rev 02 LIGHT.nk # lightweight preset
│ │ ├─ Biohazard Master Rev 02.nk
│ │ └─ desktop.ini
│ └─ Covert Template/
│ ├─ Covert Template.nk
│ ├─ Covert Template.nk~ # backup
│ └─ desktop.ini
└─ README.md
```
---
## Scripts
3DE to Nuke Track Converter v2.0 — production tool
* Professional converter for 3DEqualizer 2D tracks to Nuke Tracker4 nodes
* Beautiful terminal UI with progress bars and interactive prompts
* Features:
- CLI and interactive modes for flexibility
- Robust error handling with clear messages
- Gap filling with linear interpolation
- Coordinate system transforms (pixels/normalized)
- Auto-generated output filenames
- Configurable resolution and Nuke versions
- Batch processing support
* See `Scripts/README_CONVERTER.md` for full documentation
**Quick Start:**
```bash
cd Scripts
pip install -r requirements.txt
python 3de-to-nuke-converter.py # Interactive mode
```
---
## Templates
Biohazard Master Rev 01 — foundation
* Baseline master graph for general VFX tasks
* Balanced defaults for comp, color, and IO
* Safe starting point for new shows and quick turnarounds
Biohazard Master Rev 02 — refined
* Optimized node ordering and caching
* Cleaner label/annotation system
* LIGHT variant for rapid look-dev and previz
Covert Template — special-purpose
* Alternate layout used on select spots
* Keeps parity with Biohazard IO and color blocks
---
## Quick Start
```bash
git clone https://git.biohazardvfx.com/BiohazardVFX/Nuke-Templates.git
```
1. Open NukeX and load a template `.nk` as your starting script.
2. Update project paths, write nodes, and show tags in the designated setup group.
3. Save as your shot file; do not overwrite the master.
---
## Conventions
* **Color Management** — ACES-ready blocks; confirm show IDT/ODT in the config section.
* **IO** — Write nodes named per show spec; versioned outputs `.../renders/{shot}/{task}/v###`.
* **Structure** — Inputs → Prep → Comp → Look/FX → QC → IO.
* **Notes** — Critical ops are annotated; use TODO tags for per-shot items.
---
## Maintenance
* Changes to masters require a new **Rev** directory and a short changelog in commit message.
* Keep backup files (`.nk~`) out of delivery packages.
* Report issues via internal tracker; attach script fragment or screenshot.
---
## License
Internal Biohazard VFX use only. Redistribution or external use is prohibited.