# Option 1 Implementation - Complete ## What Was Done Implemented the clean state machine approach to handle max-retries with user intervention. ### Changes Made #### 1. SSH Proxy (`ssh-proxy/agent.ts`) **Status type updated:** - Added `'paused_for_user_action'` to the status union type in `BanditState` annotation **validateResult function:** - Changed `status: 'failed'` → `status: 'paused_for_user_action'` when max retries is reached (2 locations) - The agent now pauses instead of failing, allowing the graph to end cleanly **shouldContinue routing:** - Added `state.status === 'paused_for_user_action'` to the END conditions - This prevents the agent from continuing when waiting for user action #### 2. Frontend Type Definitions (`bandit-runner-app/src/lib/agents/bandit-state.ts`) - Added `'paused_for_user_action'` to the `BanditAgentState.status` union type - Ensures TypeScript recognizes this as a valid status throughout the app #### 3. Durable Object (`bandit-runner-app/src/lib/durable-objects/BanditAgentDO.ts`) **Early detection in stream processing:** - In `runAgentViaProxy()`, before broadcasting events, check if `event.type === 'node_update'` and `event.data.status === 'paused_for_user_action'` - When detected, immediately emit `user_action_required` event with: - `reason: 'max_retries'` - Current level, retry count, max retries - Error message - Update DO state to `'paused'` and stop the run - This happens BEFORE the event stream ends, ensuring the modal triggers **Cleaned up old detection:** - Removed the error message parsing from `updateStateFromEvent()` - The new approach is more reliable because it's based on explicit state, not string matching ## Why This Works 1. **Agent explicitly signals the need for user action** via a dedicated status 2. **DO detects this early in the event stream** and emits the UI event immediately 3. **No race conditions** with `run_complete` because the agent graph ends cleanly with the `paused_for_user_action` status 4. **State machine is explicit** - no guessing or string parsing ## Testing Instructions ### Prerequisites You need to deploy the SSH proxy with the updated agent code: ```bash cd ssh-proxy npm run build fly deploy # or flyctl deploy ``` ### Test Flow 1. Navigate to https://bandit-runner-app.nicholaivogelfilms.workers.dev/ 2. Start a run with GPT-4o Mini, target level 5 3. Wait for Level 1 to hit max retries (~30-60 seconds) 4. **Expected Result**: Modal appears with "Max Retries Reached" and three options: - Stop - Intervene (Manual Mode) - Continue 5. Click "Continue" → retry count should reset, agent should resume from Level 1 6. Verify in browser DevTools console: - Look for: `🚨 DO: Detected paused_for_user_action, emitting user_action_required:` - Look for: `📨 WebSocket message received: {"type":"user_action_required"...` - Look for: `🚨 Max-Retries Modal triggered` ## Deployment Status ✅ **Cloudflare Worker/DO**: Deployed (Version ID: 32e6badd-1f4d-4f34-90c8-7620db0e8a5e) ⏳ **SSH Proxy**: **NOT DEPLOYED** - you need to run `fly deploy` in the `ssh-proxy` directory ## Important Notes - The Cloudflare Worker is already deployed and ready - **The SSH proxy MUST be deployed** for the fix to work, because the `paused_for_user_action` status is generated there - Until the SSH proxy is deployed, the old behavior will persist (agent fails at max retries without modal) - The modal UI code was already implemented in the previous iteration and is working ## Files Modified 1. `/home/Nicholai/Documents/Dev/bandit-runner/ssh-proxy/agent.ts` 2. `/home/Nicholai/Documents/Dev/bandit-runner/bandit-runner-app/src/lib/agents/bandit-state.ts` 3. `/home/Nicholai/Documents/Dev/bandit-runner/bandit-runner-app/src/lib/durable-objects/BanditAgentDO.ts` ## Next Steps 1. Deploy the SSH proxy: `cd ssh-proxy && fly deploy` 2. Test the max-retries flow end-to-end 3. Verify the modal appears and Continue button works as expected