# Retry Functionality Implementation Status ## Date: 2025-10-10 ## Summary The max-retries modal implementation is **95% complete**. The modal appears correctly, but the retry button functionality has one remaining bug. ## ✅ What Works 1. **Modal Appears Correctly** - Agent hits max retries at any level - `paused_for_user_action` status is emitted from SSH proxy - DO detects the status and emits `user_action_required` event - Frontend displays the modal with three options: Stop, Intervene, Continue 2. **Agent Flow** - Successfully completes Level 0 - Advances to Level 1 automatically - Hits max retries on Level 1 (as expected - the password file has a special character) - Pauses and shows modal 3. **UI/UX** - Terminal shows all commands and output - Chat panel shows thinking messages - Token count and cost tracking working - Modal message is clear and actionable ## ❌ What's Broken ### The `/retry` Endpoint Returns 400 **Symptom:** - When user clicks "Continue" in the modal, the frontend makes a POST to `/api/agent/run-{id}/retry` - The DO's `retryLevel()` method returns `400: "No paused run to resume"` **Root Cause:** The `run_complete` event from the SSH proxy is setting `this.state.status` back to `'complete'` even though we added protection in `updateStateFromEvent`. The issue is timing: 1. SSH proxy emits `paused_for_user_action` → DO sets `status = 'paused'` 2. SSH proxy ends the graph → emits `run_complete` 3. DO receives `run_complete` → `updateStateFromEvent` runs 4. Even though we check `if (this.state.status !== 'paused')`, something is still overriding it **Code Context:** ```typescript:bandit-runner-app/workers/bandit-agent-do/src/index.ts // In retryLevel(): if (!this.state) { return new Response(JSON.stringify({ error: "No active run" }), { status: 400, }) } // This check passes, but then something happens that makes the retry fail ``` ## Files Modified (Complete List) ### SSH Proxy 1. `ssh-proxy/agent.ts` - Added `'paused_for_user_action'` to status type - Modified `validateResult` to return `paused_for_user_action` instead of `failed` on max retries - Modified `shouldContinue` to handle `paused_for_user_action` - Modified `run` method to accept `initialState` parameter for rehydration 2. `ssh-proxy/server.ts` - Modified `/agent/run` endpoint to accept `initialState` in request body - Pass `initialState` to `agent.run()` ### Frontend (bandit-runner-app) 1. `src/lib/agents/bandit-state.ts` - Added `'paused_for_user_action'` to status type 2. `src/app/api/agent/[runId]/retry/route.ts` - **NEW FILE**: Created route handler for retry endpoint 3. `src/components/terminal-chat-interface.tsx` - Reverted visual styling to match original design ### Durable Object 1. `workers/bandit-agent-do/src/index.ts` - Added `'paused_for_user_action'` to BanditAgentState status type - Added `initialState?: Partial` to RunConfig interface - Modified `startRun` to persist full state after initialization - Modified `runAgentViaProxy` to pass `initialState` in request body - Added explicit detection for `paused_for_user_action` in event stream loop - Modified `updateStateFromEvent` to not override `'paused'` status on `run_complete` or `error` events - Modified `retryLevel` to include `initialState` in RunConfig - Modified `resumeRun` to include `initialState` in RunConfig - Fixed `handlePost` to correctly handle endpoints with/without request bodies ## Next Steps to Fix ### Option 1: Add a "retry pending" flag Add a flag that prevents status changes after retry is clicked: ```typescript private retryPending: boolean = false // In retryLevel(): this.retryPending = true this.state.status = 'planning' // ... rest of retry logic // In updateStateFromEvent(): if (this.retryPending) return // Don't update state during retry transition ``` ### Option 2: Check for `initialState` presence instead of status Modify `retryLevel` to not check status at all, just check if state exists: ```typescript private async retryLevel(): Promise { if (!this.state || !this.state.runId) { return new Response(JSON.stringify({ error: "No active run" }), { status: 400, }) } // Don't check status - just proceed with retry this.state.retryCount = 0 this.state.status = 'planning' //... rest } ``` ### Option 3: Use a separate "retryable" field Add a field to track if retry is allowed: ```typescript interface BanditAgentState { // ... existing fields retryable: boolean // Set to true when max retries hit } // In retryLevel(): if (!this.state || !this.state.retryable) { return new Response(JSON.stringify({ error: "No retryable run" }), { status: 400, }) } ``` ## Test Results ### Successful Test Flow 1. ✅ Start run with GPT-4o-mini 2. ✅ Agent completes Level 0 (finds password in readme) 3. ✅ Agent advances to Level 1 4. ✅ Agent tries multiple commands: `cat ./-`, `cat < -`, `cat -` 5. ✅ Max retries reached after 3 failed attempts 6. ✅ Modal appears with correct message 7. ❌ Click "Continue" → 400 error ### Modal Content (Verified Correct) ``` Max Retries Reached The agent has reached the maximum retry limit (3) for Level 1. Max retries reached for level 1 What would you like to do? • Stop: End the run completely • Intervene: Enable manual mode to help the agent • Continue: Reset retry count and let the agent try again [Stop] [Intervene] [Continue] ``` ## Deployment Status All changes have been deployed: - ✅ SSH Proxy deployed to Fly.io - ✅ Main app deployed to Cloudflare Workers - ✅ Durable Object worker deployed separately - ✅ `/retry` route exists and routes correctly to DO ## Recommendation Implement **Option 2** (remove status check) as the quickest fix. The presence of `this.state` with a valid `runId` is sufficient validation. The status will be set to `'planning'` immediately anyway, so checking for `'paused'` status is unnecessary and causes the race condition.