# Liquid Glass Effects Brainstorming Session **Session Date:** December 19, 2024 **Facilitator:** Mary (Business Analyst) **Topic:** Liquid glass effects for Vite app ## Session Setup **Topic:** Liquid glass effects for Vite application **Goal:** Generate creative approaches and implementation strategies **Output:** Structured document for future reference ## Session Context **Project:** Excalidraw monorepo enhancement **Tech Stack:** React 19 + TypeScript + Vite 5.x + SCSS/CSS modules **Goal:** Implement liquid glass effects for UI components **Focus:** Implementation approaches and visual effect analysis **Approach:** Technical Deconstruction **Reference:** `liquid-glass-react` library analysis **Implementation Goal:** Enhance existing Excalidraw components with optical glass effects ## Session Notes ### Technical Deconstruction: Liquid Glass Visual Properties **Core Optical Phenomena Identified:** 1. **Refractive Index Simulation** - Light bending through glass material 2. **Edge vs Center Distortion** - More warping at edges, blur in center 3. **Layered Frosting Effects** - Varying opacity and texture layers 4. **Spatial Layering** - Glass components exist ON TOP of content, not embedded 5. **Morphic Interaction** - Water droplet-like deformation on hover/interaction 6. **Chromatic Aberration** - RGB channel displacement for realistic light splitting **Implementation Techniques:** - **Displacement Mapping** - Shader-based refraction simulation (performant alternative to ray tracing) - **RGB Channel Aberration** - Per-channel displacement intensity control ## Session Notes ### Technical Deconstruction: Liquid Glass Visual Properties **Core Optical Phenomena Identified:** 1. **Refractive Index Simulation** - Light bending through glass material 2. **Edge vs Center Distortion** - More warping at edges, blur in center 3. **Layered Frosting Effects** - Varying opacity and texture layers 4. **Spatial Layering** - Glass components exist ON TOP of content, not embedded 5. **Morphic Interaction** - Water droplet-like deformation on hover/interaction 6. **Chromatic Aberration** - RGB channel displacement for realistic light splitting **Implementation Techniques:** - **Displacement Mapping** - Shader-based refraction simulation (performant alternative to ray tracing) - **RGB Channel Aberration** - Per-channel displacement intensity control **Target Component:** AppMainMenu.tsx - MainMenu wrapper with nested items ### Dynamic Glass Container Architecture **Unified Surface with Dynamic Separation:** - Default state: Single glass container wrapping entire MainMenu - Interactive state: Individual menu items become detachable "droplets" - Surface tension physics: Items float back to main container - onClick integration: Droplet separation triggers menu actions **Technical Approach:** Three.js for shader-based displacement and physics simulation **Browser Compatibility:** WebGL fallback considerations needed ### Generated Ideas - Dynamic Glass Behavior **Container Architecture:** 1. **Unified Glass Wrapper** - Single container around entire MainMenu 2. **Mercury-like Physics** - Quick, fluid return behavior for separated items 3. **Surface Tension Model** - Items connected by invisible elastic forces **Droplet Separation Triggers:** 1. **Hover Proximity** - Items bulge outward as cursor approaches 2. **Click Preparation** - Item separates slightly before click registers 3. **Drag Interaction** - Physical pulling of items away from container 4. **Active State Separation** - Highlighted items naturally separate ### Generated Ideas - Implementation Progression **Phase 1: CSS-Based Prototype** 1. **Basic Glassmorphism Wrapper** - backdrop-filter, blur, transparency layers 2. **Simple Displacement Effect** - CSS transforms and distortions 3. **Hover Interactions** - transition-based morphing effects 4. **Integration with AppMainMenu** - maintain existing functionality **Phase 2: Three.js Library Exploration** 1. **React Three Fiber** - React bindings for Three.js 2. **Drei Components** - Pre-built effects and helpers 3. **React Spring Three** - Physics-based animations 4. **Shader Material Libraries** - Glass/liquid effect implementations **Prototype Development:** - Working CSS glass effect for AppMainMenu component - Three.js integration roadmap with specific libraries