* [WIP] Add names next to pointers This implements the rendering and messaging across. Still need to do the UI to set the name. Also, not really sure what's the best place to send the name and store it. * Add randomized names Co-authored-by: Christopher Chedeau <vjeux@fb.com>
61 lines
1.8 KiB
TypeScript
61 lines
1.8 KiB
TypeScript
import { ExcalidrawElement, PointerType } from "./element/types";
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import { SHAPES } from "./shapes";
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import { Point as RoughPoint } from "roughjs/bin/geometry";
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export type FlooredNumber = number & { _brand: "FlooredNumber" };
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export type Point = Readonly<RoughPoint>;
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export type AppState = {
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draggingElement: ExcalidrawElement | null;
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resizingElement: ExcalidrawElement | null;
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multiElement: ExcalidrawElement | null;
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selectionElement: ExcalidrawElement | null;
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// element being edited, but not necessarily added to elements array yet
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// (e.g. text element when typing into the input)
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editingElement: ExcalidrawElement | null;
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elementType: typeof SHAPES[number]["value"];
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elementLocked: boolean;
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exportBackground: boolean;
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currentItemStrokeColor: string;
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currentItemBackgroundColor: string;
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currentItemFillStyle: string;
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currentItemStrokeWidth: number;
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currentItemRoughness: number;
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currentItemOpacity: number;
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currentItemFont: string;
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viewBackgroundColor: string;
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scrollX: FlooredNumber;
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scrollY: FlooredNumber;
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cursorX: number;
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cursorY: number;
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scrolledOutside: boolean;
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name: string;
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isCollaborating: boolean;
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isResizing: boolean;
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zoom: number;
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openMenu: "canvas" | "shape" | null;
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lastPointerDownWith: PointerType;
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selectedElementIds: { [id: string]: boolean };
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collaborators: Map<
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string,
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{ pointer?: { x: number; y: number }; username?: string }
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>;
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};
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export type PointerCoords = Readonly<{
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x: number;
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y: number;
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}>;
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export type Gesture = {
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pointers: Map<number, PointerCoords>;
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lastCenter: { x: number; y: number } | null;
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initialDistance: number | null;
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initialScale: number | null;
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};
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export declare class GestureEvent extends UIEvent {
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readonly rotation: number;
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readonly scale: number;
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}
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