# Game Brief: {{game_name}}

**Date:** {{date}}
**Author:** {{user_name}}
**Status:** Draft for GDD Development

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## Executive Summary

{{executive_summary}}

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## Game Vision

### Core Concept

{{core_concept}}

### Elevator Pitch

{{elevator_pitch}}

### Vision Statement

{{vision_statement}}

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## Target Market

### Primary Audience

{{primary_audience}}

### Secondary Audience

{{secondary_audience}}

### Market Context

{{market_context}}

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## Game Fundamentals

### Core Gameplay Pillars

{{core_gameplay_pillars}}

### Primary Mechanics

{{primary_mechanics}}

### Player Experience Goals

{{player_experience_goals}}

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## Scope and Constraints

### Target Platforms

{{target_platforms}}

### Development Timeline

{{development_timeline}}

### Budget Considerations

{{budget_considerations}}

### Team Resources

{{team_resources}}

### Technical Constraints

{{technical_constraints}}

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## Reference Framework

### Inspiration Games

{{inspiration_games}}

### Competitive Analysis

{{competitive_analysis}}

### Key Differentiators

{{key_differentiators}}

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## Content Framework

### World and Setting

{{world_setting}}

### Narrative Approach

{{narrative_approach}}

### Content Volume

{{content_volume}}

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## Art and Audio Direction

### Visual Style

{{visual_style}}

### Audio Style

{{audio_style}}

### Production Approach

{{production_approach}}

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## Risk Assessment

### Key Risks

{{key_risks}}

### Technical Challenges

{{technical_challenges}}

### Market Risks

{{market_risks}}

### Mitigation Strategies

{{mitigation_strategies}}

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## Success Criteria

### MVP Definition

{{mvp_definition}}

### Success Metrics

{{success_metrics}}

### Launch Goals

{{launch_goals}}

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## Next Steps

### Immediate Actions

{{immediate_actions}}

### Research Needs

{{research_needs}}

### Open Questions

{{open_questions}}

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## Appendices

### A. Research Summary

{{research_summary}}

### B. Stakeholder Input

{{stakeholder_input}}

### C. References

{{references}}

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_This Game Brief serves as the foundational input for Game Design Document (GDD) creation._

_Next Steps: Use the `workflow gdd` command to create detailed game design documentation._
