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### [Project Page](https://guanjunwu.github.io/4dgs/index.html)| [arXiv Paper](https://arxiv.org/abs/2310.08528)
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### [Project Page](https://guanjunwu.github.io/4dgs/index.html)| [arXiv Paper](https://arxiv.org/abs/2310.08528)
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[Guanjun Wu](https://guanjunwu.github.io/) `<sup>`1*`</sup>`, [Taoran Yi](https://github.com/taoranyi) `<sup>`2*`</sup>`,
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[Guanjun Wu](https://guanjunwu.github.io/) <sup>1*</sup>, [Taoran Yi](https://github.com/taoranyi) <sup>2*</sup>,
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[Jiemin Fang](https://jaminfong.cn/) `<sup>`3‡`</sup>`, [Lingxi Xie](http://lingxixie.com/) `<sup>`3 `</sup>`, `</br>`[Xiaopeng Zhang](https://scholar.google.com/citations?user=Ud6aBAcAAAAJ&hl=zh-CN) `<sup>`3 `</sup>`, [Wei Wei](https://www.eric-weiwei.com/) `<sup>`1 `</sup>`,[Wenyu Liu](http://eic.hust.edu.cn/professor/liuwenyu/) `<sup>`2 `</sup>`, [Qi Tian](https://www.qitian1987.com/) `<sup>`3 `</sup>` , [Xinggang Wang](https://xwcv.github.io) `<sup>`2‡✉`</sup>`
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[Jiemin Fang](https://jaminfong.cn/) <sup>3‡</sup>, [Lingxi Xie](http://lingxixie.com/) <sup>3 </sup>, </br>[Xiaopeng Zhang](https://scholar.google.com/citations?user=Ud6aBAcAAAAJ&hl=zh-CN) <sup>3 </sup>, [Wei Wei](https://www.eric-weiwei.com/) <sup>1 </sup>,[Wenyu Liu](http://eic.hust.edu.cn/professor/liuwenyu/) <sup>2 </sup>, [Qi Tian](https://www.qitian1987.com/) <sup>3 </sup> , [Xinggang Wang](https://xwcv.github.io) <sup>2‡✉</sup>
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`<sup>`1 `</sup>`School of CS, HUST   `<sup>`2 `</sup>`School of EIC, HUST   `<sup>`3 `</sup>`Huawei Inc.  
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<sup>1 </sup>School of CS, HUST   <sup>2 </sup>School of EIC, HUST   <sup>3 </sup>Huawei Inc.  
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`<sup>`\*`</sup>` Equal Contributions. `<sup>`$\ddagger$`</sup>` Project Lead. `<sup>`✉`</sup>` Corresponding Author.
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<sup>\*</sup> Equal Contributions. <sup>$\ddagger$</sup> Project Lead. <sup>✉</sup> Corresponding Author.
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---
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---
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Our method converges very quickly and achieves real-time rendering speed.
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Our method converges very quickly and achieves real-time rendering speed.
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Colab demo:[](https://colab.research.google.com/github/hustvl/4DGaussians/blob/master/4DGaussians.ipynb) (Thanks [camenduru](https://github.com/camenduru/4DGaussians-colab).)
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New Colab demo:[](https://colab.research.google.com/drive/1wz0D5Y9egAlcxXy8YO9UmpQ9oH51R7OW?usp=sharing) (Thanks [Tasmay-Tibrewal
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](https://github.com/Tasmay-Tibrewal))
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Old Colab demo:[](https://colab.research.google.com/github/hustvl/4DGaussians/blob/master/4DGaussians.ipynb) (Thanks [camenduru](https://github.com/camenduru/4DGaussians-colab).)
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Light Gaussian implementation: [This link](https://github.com/pablodawson/4DGaussians) (Thanks [pablodawson](https://github.com/pablodawson))
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Light Gaussian implementation: [This link](https://github.com/pablodawson/4DGaussians) (Thanks [pablodawson](https://github.com/pablodawson))
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## Further works
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We sincerely thank the authors and their fantastic works for other applications based on our code.
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[MD-Splatting: Learning Metric Deformation from 4D Gaussians in Highly Deformable Scenes](https://md-splatting.github.io/)
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[4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency](https://vita-group.github.io/4DGen/)
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[DreamGaussian4D: Generative 4D Gaussian Splatting](https://github.com/jiawei-ren/dreamgaussian4d)
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[EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction](https://github.com/yifliu3/EndoGaussian)
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[EndoGS: Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting](https://github.com/HKU-MedAI/EndoGS)
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[Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting](https://arxiv.org/abs/2401.16416)
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## News
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## News
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@ -193,6 +181,23 @@ In my paper, I always use `colmap.sh` to generate dense point clouds and downsam
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Here are some codes maybe useful but never adopted in my paper, you can also try it.
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Here are some codes maybe useful but never adopted in my paper, you can also try it.
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## Further works
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We sincerely thank the authors and their fantastic works for other applications based on our code.
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[MD-Splatting: Learning Metric Deformation from 4D Gaussians in Highly Deformable Scenes](https://md-splatting.github.io/)
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[4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency](https://vita-group.github.io/4DGen/)
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[DreamGaussian4D: Generative 4D Gaussian Splatting](https://github.com/jiawei-ren/dreamgaussian4d)
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[EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction](https://github.com/yifliu3/EndoGaussian)
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[EndoGS: Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting](https://github.com/HKU-MedAI/EndoGS)
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[Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting](https://arxiv.org/abs/2401.16416)
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---
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---
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## Contributions
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## Contributions
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