113 lines
3.1 KiB
Markdown
113 lines
3.1 KiB
Markdown
<div align="center">
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[](https://biohazardvfx.com)
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[](https://www.foundry.com/products/nuke)
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[](#)
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[](#)
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# Biohazard VFX — Nuke Master Templates
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Production-ready Nuke templates that standardize workflows, accelerate shot setup, and keep projects consistent.
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</div>
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---
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## Table of Contents
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- [Overview](#overview)
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- [Repository Tree](#repository-tree)
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- [Templates](#templates)
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- [Quick Start](#quick-start)
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- [Conventions](#conventions)
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- [Maintenance](#maintenance)
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- [License](#license)
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---
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## Overview
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A curated set of master templates for Nuke/NukeX. Each `.nk` ships with sensible defaults, labeled node graphs, and project-ready structure.
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---
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## Repository Tree
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```text
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/
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├─ Biohazard Master Rev 01/
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│ ├─ Biohazard Master Rev 01.nk
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│ ├─ Biohazard Master Rev 01.nk~ # backup
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│ └─ desktop.ini
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├─ Biohazard Master Rev 02/
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│ ├─ Biohazard Master Rev 02 LIGHT.nk # lightweight preset
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│ ├─ Biohazard Master Rev 02.nk
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│ └─ desktop.ini
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├─ Covert Template/
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│ ├─ Covert Template.nk
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│ ├─ Covert Template.nk~ # backup
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│ └─ desktop.ini
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└─ README.md
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```
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---
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## Templates
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<details>
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<summary><strong>Biohazard Master Rev 01</strong> — foundation</summary>
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* Baseline master graph for general VFX tasks
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* Balanced defaults for comp, color, and IO
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* Safe starting point for new shows and quick turnarounds
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</details>
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<details>
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<summary><strong>Biohazard Master Rev 02</strong> — refined</summary>
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* Optimized node ordering and caching
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* Cleaner label/annotation system
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* <code>LIGHT</code> variant for rapid look-dev and previz
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</details>
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<details>
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<summary><strong>Covert Template</strong> — special-purpose</summary>
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* Alternate layout used on select spots
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* Keeps parity with Biohazard IO and color blocks
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</details>
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---
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## Quick Start
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```bash
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git clone https://git.biohazardvfx.com/BiohazardVFX/Nuke-Templates.git
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```
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1. Open NukeX and load a template `.nk` as your starting script.
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2. Update project paths, write nodes, and show tags in the designated setup group.
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3. Save as your shot file; do not overwrite the master.
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---
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## Conventions
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* **Color Management** — ACES-ready blocks; confirm show IDT/ODT in the config section.
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* **IO** — Write nodes named per show spec; versioned outputs `.../renders/{shot}/{task}/v###`.
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* **Structure** — Inputs → Prep → Comp → Look/FX → QC → IO.
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* **Notes** — Critical ops are annotated; use TODO tags for per-shot items.
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---
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## Maintenance
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* Changes to masters require a new **Rev** directory and a short changelog in commit message.
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* Keep backup files (`.nk~`) out of delivery packages.
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* Report issues via internal tracker; attach script fragment or screenshot.
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---
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## License
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Internal Biohazard VFX use only. Redistribution or external use is prohibited.
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