5.4 KiB
5.4 KiB
Excalidraw Hierarchical Model Plan
Background & Goals
Introduce a fully in-memory hierarchical (tree) model on top of the existing flat elements[] storage for more efficient complex operations (queries, selection, collision), while keeping flat arrays as the persistence/collab projection. Gradually move to tree-first edits with flat projection.
Capabilities To Preserve
- z-index via fractional indices
- add/remove to frame
- group/ungroup
- bound texts (containerId)
- arrow bindings (start/endBinding)
- history (undo/redo) and collab (delta broadcast)
- load/save the flat array
Existing Reusable Capabilities
- Deltas & History:
element/src/delta.ts(ElementsDelta/AppStateDelta/StoreDelta),excalidraw/history.ts(HistoryDelta), auto rebind, text bbox redraw, z-index normalization. - Store & Snapshot:
element/src/store.tsprovides commit levels, batching, and delta emission. - Scene & Relationships:
element/src/Scene.ts,element/src/frame.ts,element/src/groups.tsfor frames and groups logic. - Rendering:
excalidraw/renderer/staticScene.tswith order by fractional index. - Restore/Import:
excalidraw/data/restore.ts.
Data Model & Invariants
- Node types:
ElementNode, logicalGroupNode(id=groupId),FrameNode(bound to frame element).Table*Nodereserved. - Parent priority: container > group (deep→shallow) > frame > root; single parent per node.
- Groups must not span multiple frames.
- Drawing order remains by fractional index; the tree offers structural and sibling-order views only.
Flat→Tree Build (buildFromFlat)
- Input:
elements[]/elementsMap(optionally including deleted). - Output:
{ nodesById, roots, orderHints, diagnostics }. - Rules:
- Bound text attaches to its container; groups form deep→shallow parent chains from
groupIds; frame parent fromframeId; otherwise root. - Sibling order: ascending by the minimum
indexacross the node’s represented elements. - Diagnostics: cross-frame groups, invalid container, cycles, missing refs (error/warn).
- Bound text attaches to its container; groups form deep→shallow parent chains from
Tree → Flat Projection (flattenToArray)
- Input: tree, optional "apply recommended reorder".
- Output:
{ nextFieldsByElementId, reorderIntent? }. - Rules:
frameIdfrom nearest frame ancestor;groupIdsnearest→farthest;containerIdfrom nearest container.- Do not change draw order by default; any reordering is applied by the caller via
Scene.insert*andsyncMovedIndices.
Operations Mapping (Tree edits → Flat deltas)
- z-index: sibling reordering → index deltas; normalized with
syncMovedIndices. - Frame membership: reparent to
FrameNode/root →frameIdupdates; cross-frame groups disallowed. - Group/ungroup: modify
GroupNodestructure → updategroupIdschains. - Bound text: reparent to container → update
containerId/boundElements; text bbox redraw handled byElementsDelta. - Arrow binding: does not change parentage; only update start/endBinding;
ElementsDeltahandles rebind/unbind.
History & Collab
- Transactional edits on the tree via
HierarchyManager.begin/commit/rollback; commit projects to a minimal flat diff, wrapped asStoreDelta, and submitted viaStore.scheduleMicroAction(IMMEDIATELY). - Undo/redo uses
HistoryDelta; replay re-emits flat deltas for sync. - Collab remains flat-delta based; peers rebuild the tree deterministically from flats.
Rendering Strategy
- Add a tree-backed rendering adapter beside
renderStaticScenebehind a feature flag, preserving draw-order semantics (fractional index). In the short term, use the tree for selection/collision pruning (frame → group → element).
Challenges & Risks
- Cross-frame group handling (block or guided fix).
- Reorder consistency (tree sibling order vs fractional index).
- Collab conflicts (use
ElementsDelta.applyLatestChanges). - Performance (build O(n), queries O(1)/O(k)); cache/incremental via
sceneNonce. - Test coverage (round-trip, collab equivalence, history replay, deep groups/large frames/binding chains).
Phased Plan
- Phase 0 Rules & Contracts
- Lock invariants and priorities; define diagnostics (error/warn).
- Phase 1 Pure functions & Validation
- Implement
buildFromFlat,flattenToArray,validateIntegrity; cache bysceneNonce; add round-trip tests.
- Implement
- Phase 2 Read-only integration
- Tree-backed selection and collision pruning; measure wins.
- Phase 3 Parallel render adapter
- Tree render adapter (flag) with preserved order semantics.
- Phase 4 Projection & Transactions
HierarchyManager.begin/commit/rollback; commit→StoreDelta→Store.
- Phase 5 Migrate operations
- Frame membership and group/ungroup → tree+projection; then bound text; optional z-index reorder intent.
- Phase 6 Extensions & Tables
- Introduce
Table*Node(in-memory first, then projection), with validation and UI.
- Introduce
Success Criteria
- Correctness: same flat → same tree; unchanged structure round-trip no-ops; existing operations equivalent.
- History/Collab: still record and broadcast minimal flat deltas; deterministic tree on peers.
- Performance: selection/collision candidate reduction on large scenes; build/query latency targets met.
- Rollback: feature flag to fall back to legacy path at any time.
Next Steps
- Finalize invariants and IO contracts; implement
buildFromFlat/flattenToArrayandvalidateIntegrity; add round‑trip and failure-case tests; prototype read-only integration and render adapter.