bandit-runner/OPTION-1-IMPLEMENTATION.md
2025-10-13 10:21:50 -06:00

3.9 KiB

Option 1 Implementation - Complete

What Was Done

Implemented the clean state machine approach to handle max-retries with user intervention.

Changes Made

1. SSH Proxy (ssh-proxy/agent.ts)

Status type updated:

  • Added 'paused_for_user_action' to the status union type in BanditState annotation

validateResult function:

  • Changed status: 'failed'status: 'paused_for_user_action' when max retries is reached (2 locations)
  • The agent now pauses instead of failing, allowing the graph to end cleanly

shouldContinue routing:

  • Added state.status === 'paused_for_user_action' to the END conditions
  • This prevents the agent from continuing when waiting for user action

2. Frontend Type Definitions (bandit-runner-app/src/lib/agents/bandit-state.ts)

  • Added 'paused_for_user_action' to the BanditAgentState.status union type
  • Ensures TypeScript recognizes this as a valid status throughout the app

3. Durable Object (bandit-runner-app/src/lib/durable-objects/BanditAgentDO.ts)

Early detection in stream processing:

  • In runAgentViaProxy(), before broadcasting events, check if event.type === 'node_update' and event.data.status === 'paused_for_user_action'
  • When detected, immediately emit user_action_required event with:
    • reason: 'max_retries'
    • Current level, retry count, max retries
    • Error message
  • Update DO state to 'paused' and stop the run
  • This happens BEFORE the event stream ends, ensuring the modal triggers

Cleaned up old detection:

  • Removed the error message parsing from updateStateFromEvent()
  • The new approach is more reliable because it's based on explicit state, not string matching

Why This Works

  1. Agent explicitly signals the need for user action via a dedicated status
  2. DO detects this early in the event stream and emits the UI event immediately
  3. No race conditions with run_complete because the agent graph ends cleanly with the paused_for_user_action status
  4. State machine is explicit - no guessing or string parsing

Testing Instructions

Prerequisites

You need to deploy the SSH proxy with the updated agent code:

cd ssh-proxy
npm run build
fly deploy  # or flyctl deploy

Test Flow

  1. Navigate to https://bandit-runner-app.nicholaivogelfilms.workers.dev/
  2. Start a run with GPT-4o Mini, target level 5
  3. Wait for Level 1 to hit max retries (~30-60 seconds)
  4. Expected Result: Modal appears with "Max Retries Reached" and three options:
    • Stop
    • Intervene (Manual Mode)
    • Continue
  5. Click "Continue" → retry count should reset, agent should resume from Level 1
  6. Verify in browser DevTools console:
    • Look for: 🚨 DO: Detected paused_for_user_action, emitting user_action_required:
    • Look for: 📨 WebSocket message received: {"type":"user_action_required"...
    • Look for: 🚨 Max-Retries Modal triggered

Deployment Status

Cloudflare Worker/DO: Deployed (Version ID: 32e6badd-1f4d-4f34-90c8-7620db0e8a5e)
SSH Proxy: NOT DEPLOYED - you need to run fly deploy in the ssh-proxy directory

Important Notes

  • The Cloudflare Worker is already deployed and ready
  • The SSH proxy MUST be deployed for the fix to work, because the paused_for_user_action status is generated there
  • Until the SSH proxy is deployed, the old behavior will persist (agent fails at max retries without modal)
  • The modal UI code was already implemented in the previous iteration and is working

Files Modified

  1. /home/Nicholai/Documents/Dev/bandit-runner/ssh-proxy/agent.ts
  2. /home/Nicholai/Documents/Dev/bandit-runner/bandit-runner-app/src/lib/agents/bandit-state.ts
  3. /home/Nicholai/Documents/Dev/bandit-runner/bandit-runner-app/src/lib/durable-objects/BanditAgentDO.ts

Next Steps

  1. Deploy the SSH proxy: cd ssh-proxy && fly deploy
  2. Test the max-retries flow end-to-end
  3. Verify the modal appears and Continue button works as expected