5.9 KiB
Retry Functionality Implementation Status
Date: 2025-10-10
Summary
The max-retries modal implementation is 95% complete. The modal appears correctly, but the retry button functionality has one remaining bug.
✅ What Works
-
Modal Appears Correctly
- Agent hits max retries at any level
paused_for_user_actionstatus is emitted from SSH proxy- DO detects the status and emits
user_action_requiredevent - Frontend displays the modal with three options: Stop, Intervene, Continue
-
Agent Flow
- Successfully completes Level 0
- Advances to Level 1 automatically
- Hits max retries on Level 1 (as expected - the password file has a special character)
- Pauses and shows modal
-
UI/UX
- Terminal shows all commands and output
- Chat panel shows thinking messages
- Token count and cost tracking working
- Modal message is clear and actionable
❌ What's Broken
The /retry Endpoint Returns 400
Symptom:
- When user clicks "Continue" in the modal, the frontend makes a POST to
/api/agent/run-{id}/retry - The DO's
retryLevel()method returns400: "No paused run to resume"
Root Cause:
The run_complete event from the SSH proxy is setting this.state.status back to 'complete' even though we added protection in updateStateFromEvent. The issue is timing:
- SSH proxy emits
paused_for_user_action→ DO setsstatus = 'paused' - SSH proxy ends the graph → emits
run_complete - DO receives
run_complete→updateStateFromEventruns - Even though we check
if (this.state.status !== 'paused'), something is still overriding it
Code Context:
// In retryLevel():
if (!this.state) {
return new Response(JSON.stringify({ error: "No active run" }), {
status: 400,
})
}
// This check passes, but then something happens that makes the retry fail
Files Modified (Complete List)
SSH Proxy
-
ssh-proxy/agent.ts- Added
'paused_for_user_action'to status type - Modified
validateResultto returnpaused_for_user_actioninstead offailedon max retries - Modified
shouldContinueto handlepaused_for_user_action - Modified
runmethod to acceptinitialStateparameter for rehydration
- Added
-
ssh-proxy/server.ts- Modified
/agent/runendpoint to acceptinitialStatein request body - Pass
initialStatetoagent.run()
- Modified
Frontend (bandit-runner-app)
-
src/lib/agents/bandit-state.ts- Added
'paused_for_user_action'to status type
- Added
-
src/app/api/agent/[runId]/retry/route.ts- NEW FILE: Created route handler for retry endpoint
-
src/components/terminal-chat-interface.tsx- Reverted visual styling to match original design
Durable Object
workers/bandit-agent-do/src/index.ts- Added
'paused_for_user_action'to BanditAgentState status type - Added
initialState?: Partial<BanditAgentState>to RunConfig interface - Modified
startRunto persist full state after initialization - Modified
runAgentViaProxyto passinitialStatein request body - Added explicit detection for
paused_for_user_actionin event stream loop - Modified
updateStateFromEventto not override'paused'status onrun_completeorerrorevents - Modified
retryLevelto includeinitialStatein RunConfig - Modified
resumeRunto includeinitialStatein RunConfig - Fixed
handlePostto correctly handle endpoints with/without request bodies
- Added
Next Steps to Fix
Option 1: Add a "retry pending" flag
Add a flag that prevents status changes after retry is clicked:
private retryPending: boolean = false
// In retryLevel():
this.retryPending = true
this.state.status = 'planning'
// ... rest of retry logic
// In updateStateFromEvent():
if (this.retryPending) return // Don't update state during retry transition
Option 2: Check for initialState presence instead of status
Modify retryLevel to not check status at all, just check if state exists:
private async retryLevel(): Promise<Response> {
if (!this.state || !this.state.runId) {
return new Response(JSON.stringify({ error: "No active run" }), {
status: 400,
})
}
// Don't check status - just proceed with retry
this.state.retryCount = 0
this.state.status = 'planning'
//... rest
}
Option 3: Use a separate "retryable" field
Add a field to track if retry is allowed:
interface BanditAgentState {
// ... existing fields
retryable: boolean // Set to true when max retries hit
}
// In retryLevel():
if (!this.state || !this.state.retryable) {
return new Response(JSON.stringify({ error: "No retryable run" }), {
status: 400,
})
}
Test Results
Successful Test Flow
- ✅ Start run with GPT-4o-mini
- ✅ Agent completes Level 0 (finds password in readme)
- ✅ Agent advances to Level 1
- ✅ Agent tries multiple commands:
cat ./-,cat < -,cat - - ✅ Max retries reached after 3 failed attempts
- ✅ Modal appears with correct message
- ❌ Click "Continue" → 400 error
Modal Content (Verified Correct)
Max Retries Reached
The agent has reached the maximum retry limit (3) for Level 1.
Max retries reached for level 1
What would you like to do?
• Stop: End the run completely
• Intervene: Enable manual mode to help the agent
• Continue: Reset retry count and let the agent try again
[Stop] [Intervene] [Continue]
Deployment Status
All changes have been deployed:
- ✅ SSH Proxy deployed to Fly.io
- ✅ Main app deployed to Cloudflare Workers
- ✅ Durable Object worker deployed separately
- ✅
/retryroute exists and routes correctly to DO
Recommendation
Implement Option 2 (remove status check) as the quickest fix. The presence of this.state with a valid runId is sufficient validation. The status will be set to 'planning' immediately anyway, so checking for 'paused' status is unnecessary and causes the race condition.