4.3 KiB
Liquid Glass Effects Brainstorming Session
Session Date: December 19, 2024 Facilitator: Mary (Business Analyst) Topic: Liquid glass effects for Vite app
Session Setup
Topic: Liquid glass effects for Vite application Goal: Generate creative approaches and implementation strategies Output: Structured document for future reference
Session Context
Project: Excalidraw monorepo enhancement
Tech Stack: React 19 + TypeScript + Vite 5.x + SCSS/CSS modules
Goal: Implement liquid glass effects for UI components
Focus: Implementation approaches and visual effect analysis
Approach: Technical Deconstruction
Reference: liquid-glass-react library analysis
Implementation Goal: Enhance existing Excalidraw components with optical glass effects
Session Notes
Technical Deconstruction: Liquid Glass Visual Properties
Core Optical Phenomena Identified:
- Refractive Index Simulation - Light bending through glass material
- Edge vs Center Distortion - More warping at edges, blur in center
- Layered Frosting Effects - Varying opacity and texture layers
- Spatial Layering - Glass components exist ON TOP of content, not embedded
- Morphic Interaction - Water droplet-like deformation on hover/interaction
- Chromatic Aberration - RGB channel displacement for realistic light splitting
Implementation Techniques:
- Displacement Mapping - Shader-based refraction simulation (performant alternative to ray tracing)
- RGB Channel Aberration - Per-channel displacement intensity control
Session Notes
Technical Deconstruction: Liquid Glass Visual Properties
Core Optical Phenomena Identified:
- Refractive Index Simulation - Light bending through glass material
- Edge vs Center Distortion - More warping at edges, blur in center
- Layered Frosting Effects - Varying opacity and texture layers
- Spatial Layering - Glass components exist ON TOP of content, not embedded
- Morphic Interaction - Water droplet-like deformation on hover/interaction
- Chromatic Aberration - RGB channel displacement for realistic light splitting
Implementation Techniques:
- Displacement Mapping - Shader-based refraction simulation (performant alternative to ray tracing)
- RGB Channel Aberration - Per-channel displacement intensity control
Target Component: AppMainMenu.tsx - MainMenu wrapper with nested items
Dynamic Glass Container Architecture
Unified Surface with Dynamic Separation:
- Default state: Single glass container wrapping entire MainMenu
- Interactive state: Individual menu items become detachable "droplets"
- Surface tension physics: Items float back to main container
- onClick integration: Droplet separation triggers menu actions
Technical Approach: Three.js for shader-based displacement and physics simulation Browser Compatibility: WebGL fallback considerations needed
Generated Ideas - Dynamic Glass Behavior
Container Architecture:
- Unified Glass Wrapper - Single container around entire MainMenu
- Mercury-like Physics - Quick, fluid return behavior for separated items
- Surface Tension Model - Items connected by invisible elastic forces
Droplet Separation Triggers:
- Hover Proximity - Items bulge outward as cursor approaches
- Click Preparation - Item separates slightly before click registers
- Drag Interaction - Physical pulling of items away from container
- Active State Separation - Highlighted items naturally separate
Generated Ideas - Implementation Progression
Phase 1: CSS-Based Prototype
- Basic Glassmorphism Wrapper - backdrop-filter, blur, transparency layers
- Simple Displacement Effect - CSS transforms and distortions
- Hover Interactions - transition-based morphing effects
- Integration with AppMainMenu - maintain existing functionality
Phase 2: Three.js Library Exploration
- React Three Fiber - React bindings for Three.js
- Drei Components - Pre-built effects and helpers
- React Spring Three - Physics-based animations
- Shader Material Libraries - Glass/liquid effect implementations
Prototype Development:
- Working CSS glass effect for AppMainMenu component
- Three.js integration roadmap with specific libraries