excalidraw/docs/brainstorming-session.md
2025-09-22 21:47:06 -06:00

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# Liquid Glass Effects Brainstorming Session
**Session Date:** December 19, 2024
**Facilitator:** Mary (Business Analyst)
**Topic:** Liquid glass effects for Vite app
## Session Setup
**Topic:** Liquid glass effects for Vite application
**Goal:** Generate creative approaches and implementation strategies
**Output:** Structured document for future reference
## Session Context
**Project:** Excalidraw monorepo enhancement
**Tech Stack:** React 19 + TypeScript + Vite 5.x + SCSS/CSS modules
**Goal:** Implement liquid glass effects for UI components
**Focus:** Implementation approaches and visual effect analysis
**Approach:** Technical Deconstruction
**Reference:** `liquid-glass-react` library analysis
**Implementation Goal:** Enhance existing Excalidraw components with optical glass effects
## Session Notes
### Technical Deconstruction: Liquid Glass Visual Properties
**Core Optical Phenomena Identified:**
1. **Refractive Index Simulation** - Light bending through glass material
2. **Edge vs Center Distortion** - More warping at edges, blur in center
3. **Layered Frosting Effects** - Varying opacity and texture layers
4. **Spatial Layering** - Glass components exist ON TOP of content, not embedded
5. **Morphic Interaction** - Water droplet-like deformation on hover/interaction
6. **Chromatic Aberration** - RGB channel displacement for realistic light splitting
**Implementation Techniques:**
- **Displacement Mapping** - Shader-based refraction simulation (performant alternative to ray tracing)
- **RGB Channel Aberration** - Per-channel displacement intensity control
## Session Notes
### Technical Deconstruction: Liquid Glass Visual Properties
**Core Optical Phenomena Identified:**
1. **Refractive Index Simulation** - Light bending through glass material
2. **Edge vs Center Distortion** - More warping at edges, blur in center
3. **Layered Frosting Effects** - Varying opacity and texture layers
4. **Spatial Layering** - Glass components exist ON TOP of content, not embedded
5. **Morphic Interaction** - Water droplet-like deformation on hover/interaction
6. **Chromatic Aberration** - RGB channel displacement for realistic light splitting
**Implementation Techniques:**
- **Displacement Mapping** - Shader-based refraction simulation (performant alternative to ray tracing)
- **RGB Channel Aberration** - Per-channel displacement intensity control
**Target Component:** AppMainMenu.tsx - MainMenu wrapper with nested items
### Dynamic Glass Container Architecture
**Unified Surface with Dynamic Separation:**
- Default state: Single glass container wrapping entire MainMenu
- Interactive state: Individual menu items become detachable "droplets"
- Surface tension physics: Items float back to main container
- onClick integration: Droplet separation triggers menu actions
**Technical Approach:** Three.js for shader-based displacement and physics simulation
**Browser Compatibility:** WebGL fallback considerations needed
### Generated Ideas - Dynamic Glass Behavior
**Container Architecture:**
1. **Unified Glass Wrapper** - Single container around entire MainMenu
2. **Mercury-like Physics** - Quick, fluid return behavior for separated items
3. **Surface Tension Model** - Items connected by invisible elastic forces
**Droplet Separation Triggers:**
1. **Hover Proximity** - Items bulge outward as cursor approaches
2. **Click Preparation** - Item separates slightly before click registers
3. **Drag Interaction** - Physical pulling of items away from container
4. **Active State Separation** - Highlighted items naturally separate
### Generated Ideas - Implementation Progression
**Phase 1: CSS-Based Prototype**
1. **Basic Glassmorphism Wrapper** - backdrop-filter, blur, transparency layers
2. **Simple Displacement Effect** - CSS transforms and distortions
3. **Hover Interactions** - transition-based morphing effects
4. **Integration with AppMainMenu** - maintain existing functionality
**Phase 2: Three.js Library Exploration**
1. **React Three Fiber** - React bindings for Three.js
2. **Drei Components** - Pre-built effects and helpers
3. **React Spring Three** - Physics-based animations
4. **Shader Material Libraries** - Glass/liquid effect implementations
**Prototype Development:**
- Working CSS glass effect for AppMainMenu component
- Three.js integration roadmap with specific libraries